站内时间: 2026-03-05
条目: Houdini UE5 程序化原环境虚幻5 Houdini Procedural Environment / 工程 / 国语 / 000-虚幻引擎5- Houdini程序化环境Unreal Engine 5- Houdini Procedural Environment.mp4 / 001-从盖亚开始我们的景观设计Starting our landscape in Gaea.mp4 / 002-生成坡度掩码Generating slope masks.mp4 / 003-准备输出我们的景观图Preparing to export our landscape.mp4 / 004-将景观导入虚幻引擎Importing landscape to Unreal Engine.mp4 / 005-虚幻引擎中的地形校准Calibrating landscape in Unreal Engine.mp4 / 006-从悬崖生成器开始Starting on Cliff Generator.mp4 / 007-把我们的悬崖敲成碎块Breaking our cliff into chunks.mp4 / 008-进一步分解Breaking it further.mp4 / 009-悬崖生成器抛光Cliff Generator polish.mp4 / 010-在Zbrush中编辑悬崖网格Editing cliff mesh in Zbrush.mp4 / 011-将悬崖导入虚幻引擎Importing cliff to Unreal Engine.mp4 / 012-生成更多悬崖Generate more cliffs.mp4 / 013-悬崖材料产生小石块Cliff materials and generate small rocks.mp4 / 014-小石子打磨Small rock polish.mp4 / 015-用于纹理贴图的小岩石顶点数据Small rock vertex data for texturing.mp4 / 016-生成地形网格Generating terrain mesh.mp4 / 017-生成第二地形网格Generating second terrain mesh.mp4 / 018-生成沙地地形网格Generating sand terrain mesh.mp4 / 019-生成晶体簇网格Generating crystals cluster mesh.mp4 / 020-生成路堤网格Generating embankment mesh.mp4 / 021-生成基础主干Generating base trunk.mp4 / 022-描绘树干细节Detailing the tree trunk.mp4 / 023-在根部工作Working on the roots.mp4 / 024-修剪树枝并整理藤蔓Detailing branches and working on the vines.mp4 / 025-在Zbrush中详细绘制树干Detailing the tree trunk in Zbrush.mp4 / 026-使用SpeedTree生成更多树枝Using SpeedTree to generate more branches.mp4 / 027-虚幻引擎中的树木纹理Tree texturing in Unreal Engine.mp4 / 028-修复可见的接缝Fixing visible seams.mp4 / 029-生成小树Generating small tree.mp4 / 030-为场景打光Lighting the scene.mp4 / 031-Quick Nuke概览Quick Nuke overview.mp4 / 032-生成石子路Generating stone path.mp4 / 文件.rar
📂 资源目录
Houdini UE5 程序化原环境虚幻5 Houdini Procedural Environment 工程 国语 000-虚幻引擎5- Houdini程序化环境Unreal Engine 5- Houdini Procedural Environment.mp4 001-从盖亚开始我们的景观设计Starting our landscape in Gaea.mp4 002-生成坡度掩码Generating slope masks.mp4 003-准备输出我们的景观图Preparing to export our landscape.mp4 004-将景观导入虚幻引擎Importing landscape to Unreal Engine.mp4 005-虚幻引擎中的地形校准Calibrating landscape in Unreal Engine.mp4 006-从悬崖生成器开始Starting on Cliff Generator.mp4 007-把我们的悬崖敲成碎块Breaking our cliff into chunks.mp4 008-进一步分解Breaking it further.mp4 009-悬崖生成器抛光Cliff Generator polish.mp4 010-在Zbrush中编辑悬崖网格Editing cliff mesh in Zbrush.mp4 011-将悬崖导入虚幻引擎Importing cliff to Unreal Engine.mp4 012-生成更多悬崖Generate more cliffs.mp4 013-悬崖材料产生小石块Cliff materials and generate small rocks.mp4 014-小石子打磨Small rock polish.mp4 015-用于纹理贴图的小岩石顶点数据Small rock vertex data for texturing.mp4 016-生成地形网格Generating terrain mesh.mp4 017-生成第二地形网格Generating second terrain mesh.mp4 018-生成沙地地形网格Generating sand terrain mesh.mp4 019-生成晶体簇网格Generating crystals cluster mesh.mp4 020-生成路堤网格Generating embankment mesh.mp4 021-生成基础主干Generating base trunk.mp4 022-描绘树干细节Detailing the tree trunk.mp4 023-在根部工作Working on the roots.mp4 024-修剪树枝并整理藤蔓Detailing branches and working on the vines.mp4 025-在Zbrush中详细绘制树干Detailing the tree trunk in Zbrush.mp4 026-使用SpeedTree生成更多树枝Using SpeedTree to generate more branches.mp4 027-虚幻引擎中的树木纹理Tree texturing in Unreal Engine.mp4 028-修复可见的接缝Fixing visible seams.mp4 029-生成小树Generating small tree.mp4 030-为场景打光Lighting the scene.mp4 031-Quick Nuke概览Quick Nuke overview.mp4 032-生成石子路Generating stone path.mp4 文件.rar